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Sleepyhead 1/5. I wanna make a full late game character. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: Eventually Claustrophobic will wear off in Project Zomboid as well. Dont take this. On the flip side weak is very good points for this reason. I used to not run it, but I think I'll always run it in the future ever since using it. First aid is not. Now, SP and MP differ slightly because of no time forward. A great one to take with pacifist is Fast Learner as it will end up in a net positive multiplier for weapons. Farming isnt too difficult to level, either. It's good, but even at max speed boost you can be wasting hours of your real life into this game by taking this trait instead of Fast Reader. Reduces container capacity by 30%, including vehicles. #projectzomboid #zomboidI wanted to try another challenge in Project Zomboid, so I decided to see what it would be like to create a character with (almost) a. If youre being stealthy you can generally avoid getting into danger but youre right. May get you killed from sneaky back attack zombies. Traits are positive and negative bonuses that you can apply to your character in Project Zomboid. Before posting try the sledgehammer. Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. Copyright 2023 Pro Game Guides. This is intended to be more a general guide for new players- what to consider taking and what to absolutely avoid. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Sunday Driver: 2. However, if you go a while without smoking, you will become unhappy until you reach the point of depression. I always like to see how other peoples play styles since the game is so customizable. Positive Traits: Speed Demon 1/5 Waste of one point. Also prevents you from using the radio for weather/helicopter event warnings. Description: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody. I wouldn't say its a must have, but if you have 6 points to spare its worth considering. Both of these traits will make your character pretty much useless when it comes to running around or doing anything at the start of the game. Absolute garbage because of how it works. Find the official Discord here: To anyone asking how to enter or remove something from game. After about a week in-game you wont be struggling from this anymore. More experienced players may find the points spent better elsewhere instead. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake, Out of shape, unfit - by training fitness. Considering how valuable points are this is a massive waste. Sure, reading will be a bit slower that normal but when you can triple the speed of the game whenever you wish to skip the reading, it doesnt really matter. Despite this it is still a very significant issue with stealth, yes. Go right ahead! First aid is useless. Free points. You gain a form of 'Brave' after surviving long enough. Axe and long blunt boosted, 2 great weapon choices. Stops you from reading skill books, massively reducing your skill XP gains. High Thirst is great for a few extra points. You are correct. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? I'd rate it much higher, especially for newer players as it will help prevent deaths. Because of this, we would recommend giving it a try as it can easily help you get a high-cost positive trait. Most persist. Since if you know what you're doing the only potential downside is noise, and many people don't care about noise in the first place (they drive quite noisy and/or poorly tuned vehicles). Feeble, weak - by training strength. I dont like smoker cause I hate micromanaging smokes, but if you dont mind it its pretty good too. Expensive, prevents you from taking slow healer, mostly useless. Basically 2 free points. Athletic has an edge over strong, as exhaustion is a killer. Athletic 5; Strong 3. For many task that involves you being out in the open near obstructed sight lines (Foraging, Looting zombies, Fishing, Farming, fixing/fueling vehicles, etc), the extra warning in many cases is the difference between life or death. This one may be a no-go for you and I can understand that. Runner: 3/5. This also applies to backpack storage but is still a convenience perk. It's a pretty genuine tradeoff, not to mention it's annoying to listen to most game sounds muffled. Probably bugged in the current patch but right now testing has found it to literally have no effect on anything. And do they have any negatives that stick forever? The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. One tiny mistake and the character youve had for a few in-games weeks/months is gone and so are your skills. My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. Generally high-fat foods are going to be easy to find. Agoraphobic is probably the worst of the two, but it is great when paired with adrenaline junkie. I'm definitely not confident or patient enough to play that character yet, though! Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. Not worth it, dexterous is too useful, and the 400% transfer rate is insane. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? and the bonus to build times and construction strength are great too. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. Positive traits are available if you have some extra points spare to use before jumping into the game. The farming skill itself isn't THAT useful though and your points will often best be spent elsewhere. High Thirst Points: +6 Effect: 200 percent increased thirst. The combo costs 2 points net for 1 str, 1 axe and 1 sprinting. I would put Keen Hearing way higher. Every traits related to weight and fitness/strenght can evolve/go away. I mostly agree with you, with differences probably coming from differences in play style. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. The only opinion I disagree with is thin-skinned. When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). 25% slower xp gain with weapons. Under the hood . Makes driving while towing, or driving already slow/heavy vehicles (especially modded ones) a nightmare.This perk probably wont get you killed, but i fucking hate playing with it. The +2 boosts will be insanely useful from the early to late game. Way more than exercise. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Iron Gut: Easy 1/5. The only real issue would be sleeping but you can just choose a base with a big enough room to place a bed in. Both farming and foraging are essential to long term play throughs but both those skills can easily be leveled up before you actually need them later on. Pretty much a non-issue with certain weapons that can consistently one-shot even at low skill levels. Prone to illness + outdoorsman somewhat cancel out for +2 points. Build 41 has made cigarettes a little bit harder to locate but you still shouldnt have too much trouble. Ranking All Negative Traits in Project Zomboid Kokoplays MB 53K subscribers Join Subscribe 12K Save 512K views 1 year ago #ProjectZomboid #Build41 I'm ranking all negative traits in. 2 points for 1 str, 1 axe and 1 sprinting for a minor weight debuff is nuts. This list will show you my personal favorites and make you think of some traits you didnt consider before. Some really great points there, I hadn't realised any of that even after playing with some of these skills for a couple hundred hours lol. The most expensive traits in the game, but often essential to survival. I always take wakeful so I have more time for zombie stomping in a day. Don't eat spoiled food. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Slow Healer is another decent negative trait that you can easily deal with in Project Zomboid. The negative effects from these traits will not last. The XP boosts will be massively helpful too. Similar to angler, if you want to use long blunt take this perk, otherwise, don't. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Stress from being bloody is annoying and can be an issue unless you have a lot of water collectors or are set up by a river. Expensive, though. It might make sense for Smoker to eventually be possible to get rid of, but it looks like it's permanent for now (maybe it represents those people who can never truly ditch the addiction, and not just anyone who's addicted). They need to give it more features and make it much stronger. As these two are pretty similar to each other i thought id bring them both under the same category. Take weak stomach instead. ._38lwnrIpIyqxDfAF1iwhcV{background-color:var(--newCommunityTheme-widgetColors-lineColor);border:none;height:1px;margin:16px 0}._37coyt0h8ryIQubA7RHmUc{margin-top:12px;padding-top:12px}._2XJvPvYIEYtcS4ORsDXwa3,._2Vkdik1Q8k0lBEhhA_lRKE,.icon._2Vkdik1Q8k0lBEhhA_lRKE{border-radius:100%;box-sizing:border-box;-ms-flex:none;flex:none;margin-right:8px}._2Vkdik1Q8k0lBEhhA_lRKE,.icon._2Vkdik1Q8k0lBEhhA_lRKE{background-position:50%;background-repeat:no-repeat;background-size:100%;height:54px;width:54px;font-size:54px;line-height:54px}._2Vkdik1Q8k0lBEhhA_lRKE._1uo2TG25LvAJS3bl-u72J4,.icon._2Vkdik1Q8k0lBEhhA_lRKE._1uo2TG25LvAJS3bl-u72J4{filter:blur()}.eGjjbHtkgFc-SYka3LM3M,.icon.eGjjbHtkgFc-SYka3LM3M{border-radius:100%;box-sizing:border-box;-ms-flex:none;flex:none;margin-right:8px;background-position:50%;background-repeat:no-repeat;background-size:100%;height:36px;width:36px}.eGjjbHtkgFc-SYka3LM3M._1uo2TG25LvAJS3bl-u72J4,.icon.eGjjbHtkgFc-SYka3LM3M._1uo2TG25LvAJS3bl-u72J4{filter:blur()}._3nzVPnRRnrls4DOXO_I0fn{margin:auto 0 auto auto;padding-top:10px;vertical-align:middle}._3nzVPnRRnrls4DOXO_I0fn ._1LAmcxBaaqShJsi8RNT-Vp i{color:unset}._2bWoGvMqVhMWwhp4Pgt4LP{margin:16px 0;font-size:12px;font-weight:400;line-height:16px}.icon.tWeTbHFf02PguTEonwJD0{margin-right:4px;vertical-align:top}._2AbGMsrZJPHrLm9e-oyW1E{width:180px;text-align:center}.icon._1cB7-TWJtfCxXAqqeyVb2q{cursor:pointer;margin-left:6px;height:14px;fill:#dadada;font-size:12px;vertical-align:middle}.hpxKmfWP2ZiwdKaWpefMn{background-color:var(--newCommunityTheme-active);background-size:cover;background-image:var(--newCommunityTheme-banner-backgroundImage);background-position-y:center;background-position-x:center;background-repeat:no-repeat;border-radius:3px 3px 0 0;height:34px;margin:-12px -12px 10px}._20Kb6TX_CdnePoT8iEsls6{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-bottom:8px}._20Kb6TX_CdnePoT8iEsls6>*{display:inline-block;vertical-align:middle}.t9oUK2WY0d28lhLAh3N5q{margin-top:-23px}._2KqgQ5WzoQRJqjjoznu22o{display:inline-block;-ms-flex-negative:0;flex-shrink:0;position:relative}._2D7eYuDY6cYGtybECmsxvE{-ms-flex:1 1 auto;flex:1 1 auto;overflow:hidden;text-overflow:ellipsis}._2D7eYuDY6cYGtybECmsxvE:hover{text-decoration:underline}._19bCWnxeTjqzBElWZfIlJb{font-size:16px;font-weight:500;line-height:20px;display:inline-block}._2TC7AdkcuxFIFKRO_VWis8{margin-left:10px;margin-top:30px}._2TC7AdkcuxFIFKRO_VWis8._35WVFxUni5zeFkPk7O4iiB{margin-top:35px}._1LAmcxBaaqShJsi8RNT-Vp{padding:0 2px 0 4px;vertical-align:middle}._2BY2-wxSbNFYqAy98jWyTC{margin-top:10px}._3sGbDVmLJd_8OV8Kfl7dVv{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;margin-top:8px;word-wrap:break-word}._1qiHDKK74j6hUNxM0p9ZIp{margin-top:12px}.Jy6FIGP1NvWbVjQZN7FHA,._326PJFFRv8chYfOlaEYmGt,._1eMniuqQCoYf3kOpyx83Jj,._1cDoUuVvel5B1n5wa3K507{-ms-flex-pack:center;justify-content:center;margin-top:12px;width:100%}._1eMniuqQCoYf3kOpyx83Jj{margin-bottom:8px}._2_w8DCFR-DCxgxlP1SGNq5{margin-right:4px;vertical-align:middle}._1aS-wQ7rpbcxKT0d5kjrbh{border-radius:4px;display:inline-block;padding:4px}._2cn386lOe1A_DTmBUA-qSM{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:10px}._2Zdkj7cQEO3zSGHGK2XnZv{display:inline-block}.wzFxUZxKK8HkWiEhs0tyE{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button);cursor:pointer;text-align:left;margin-top:2px}._3R24jLERJTaoRbM_vYd9v0._3R24jLERJTaoRbM_vYd9v0._3R24jLERJTaoRbM_vYd9v0{display:none}.yobE-ux_T1smVDcFMMKFv{font-size:16px;font-weight:500;line-height:20px}._1vPW2g721nsu89X6ojahiX{margin-top:12px}._pTJqhLm_UAXS5SZtLPKd{text-transform:none} Will actually help prevent car accidents. One decent trait for getting a couple of points back is of course slow reader. It's only useful to save time and hence make the game slightly less boring. Starting the list off with one of my favorite negative perks it is time to talk about high thirst. For that reason, here is a list on the 10 best negative traits that you can get on your character in Build 41. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-medrectangle-3','ezslot_7',112,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-3-0'); Advertisementsif(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-large-mobile-banner-2','ezslot_6',154,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-large-mobile-banner-2-0');As you need a good balance between points spent and actual hardships of your character, the list will generally try to find a good balance between play-ability and points saved for good traits. Only worth taking if you have slow modded vehicles. Along with surviving the most obvious threat of flesh eating undead you will have to navigate your character's psyche as well as stress will impact your character's ability to deal with their situation. Foraging will keep you well fed thru summer and trapping will keep you fed thru winter. 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